Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Member Functions | Public Attributes | List of all members
Performance Struct Reference

Performance-related settings. More...

#include <project_config.h>

Public Member Functions

bool load (const tinyxml2::XMLElement *root)
 

Public Attributes

bool is_multithreaded = false
 
int physics_fps = 60
 
int worker_threads = -1
 

Detailed Description

Performance-related settings.

Member Function Documentation

◆ load()

bool Performance::load ( const tinyxml2::XMLElement *  root)

Member Data Documentation

◆ is_multithreaded

bool Performance::is_multithreaded = false

◆ physics_fps

int Performance::physics_fps = 60

◆ worker_threads

int Performance::worker_threads = -1

The documentation for this struct was generated from the following files: