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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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Performance-related settings. More...
#include <project_config.h>
Public Member Functions | |
| bool | load (const tinyxml2::XMLElement *root) |
Public Attributes | |
| bool | is_multithreaded = false |
| int | physics_fps = 60 |
| int | worker_threads = -1 |
Performance-related settings.
| bool Performance::load | ( | const tinyxml2::XMLElement * | root | ) |
| bool Performance::is_multithreaded = false |
| int Performance::physics_fps = 60 |
| int Performance::worker_threads = -1 |