#include <rendering_device.h>
◆ cull_mode
◆ depth_bias_constant
| float RasterizationState::depth_bias_constant = 0.0f |
◆ depth_bias_enable
| bool RasterizationState::depth_bias_enable = false |
◆ depth_bias_slope
| float RasterizationState::depth_bias_slope = 0.0f |
◆ depth_clamp_enable
| bool RasterizationState::depth_clamp_enable = false |
◆ front_face_ccw
| bool RasterizationState::front_face_ccw = true |
◆ line_width
| float RasterizationState::line_width = 1.0f |
◆ polygon_mode
The documentation for this struct was generated from the following file: