Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Member Functions | Public Attributes | List of all members
RenderBatch Struct Reference

#include <renderer.h>

Public Member Functions

void clear ()
 

Public Attributes

const MeshInstance3Dmesh
 
const Materialmaterial
 
std::vector< glm::mat4 > model_matrices
 

Member Function Documentation

◆ clear()

void RenderBatch::clear ( )
inline

Member Data Documentation

◆ material

const Material* RenderBatch::material

◆ mesh

const MeshInstance3D* RenderBatch::mesh

◆ model_matrices

std::vector<glm::mat4> RenderBatch::model_matrices

The documentation for this struct was generated from the following file: