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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <renderer.h>
Public Member Functions | |
| void | clear () |
Public Attributes | |
| const MeshInstance3D * | mesh |
| const Material * | material |
| std::vector< glm::mat4 > | model_matrices |
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inline |
| const Material* RenderBatch::material |
| const MeshInstance3D* RenderBatch::mesh |
| std::vector<glm::mat4> RenderBatch::model_matrices |