|
Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
|
#include <rendering_device.h>
Public Attributes | |
| TextureFilter | min_filter = TextureFilter::LINEAR |
| TextureFilter | mag_filter = TextureFilter::LINEAR |
| TextureWrap | wrap_u = TextureWrap::REPEAT |
| TextureWrap | wrap_v = TextureWrap::REPEAT |
| TextureWrap | wrap_w = TextureWrap::REPEAT |
| float | max_anisotropy = 1.0f |
| bool | compare_enabled = false |
| CompareOp | compare_op = CompareOp::LESS |
| float | lod_bias = 0.0f |
| float | min_lod = 0.0f |
| float | max_lod = 1000.0f |
| bool SamplerState::compare_enabled = false |
| CompareOp SamplerState::compare_op = CompareOp::LESS |
| float SamplerState::lod_bias = 0.0f |
| TextureFilter SamplerState::mag_filter = TextureFilter::LINEAR |
| float SamplerState::max_anisotropy = 1.0f |
| float SamplerState::max_lod = 1000.0f |
| TextureFilter SamplerState::min_filter = TextureFilter::LINEAR |
| float SamplerState::min_lod = 0.0f |
| TextureWrap SamplerState::wrap_u = TextureWrap::REPEAT |
| TextureWrap SamplerState::wrap_v = TextureWrap::REPEAT |
| TextureWrap SamplerState::wrap_w = TextureWrap::REPEAT |