Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
Scissor Struct Reference

#include <rendering_device.h>

Public Attributes

int32_t x = 0
 
int32_t y = 0
 
uint32_t width = 800
 
uint32_t height = 600
 

Member Data Documentation

◆ height

uint32_t Scissor::height = 600

◆ width

uint32_t Scissor::width = 800

◆ x

int32_t Scissor::x = 0

◆ y

int32_t Scissor::y = 0

The documentation for this struct was generated from the following file: