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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <rendering_device.h>
Public Attributes | |
| int32_t | x = 0 |
| int32_t | y = 0 |
| uint32_t | width = 800 |
| uint32_t | height = 600 |
| uint32_t Scissor::height = 600 |
| uint32_t Scissor::width = 800 |
| int32_t Scissor::x = 0 |
| int32_t Scissor::y = 0 |