Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
Shader Struct Reference

#include <rendering_device.h>

Public Attributes

RID handle = INVALID_RID
 

Member Data Documentation

◆ handle

RID Shader::handle = INVALID_RID

The documentation for this struct was generated from the following file: