Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes
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Shader Struct Reference
#include <
rendering_device.h
>
Public Attributes
RID
handle
=
INVALID_RID
Member Data Documentation
◆
handle
RID
Shader::handle =
INVALID_RID
The documentation for this struct was generated from the following file:
engine/public/servers/rendering/
rendering_device.h
Generated by
1.9.1