Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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ShaderModule Struct Reference
#include <
rendering_device.h
>
Public Attributes
uint32_t
program
= 0
HashMap
<
String
, int32_t >
uniform_locations
Member Data Documentation
◆
program
uint32_t ShaderModule::program = 0
◆
uniform_locations
HashMap
<
String
, int32_t> ShaderModule::uniform_locations
The documentation for this struct was generated from the following file:
engine/public/servers/rendering/
rendering_device.h
Generated by
1.9.1