Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
ShaderModule Struct Reference

#include <rendering_device.h>

Public Attributes

uint32_t program = 0
 
HashMap< String, int32_t > uniform_locations
 

Member Data Documentation

◆ program

uint32_t ShaderModule::program = 0

◆ uniform_locations

HashMap<String, int32_t> ShaderModule::uniform_locations

The documentation for this struct was generated from the following file: