Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
ShaderSource Struct Reference

#include <shader_preprocessor.h>

Public Attributes

std::string vertex_source
 
std::string fragment_source
 
std::string compute_source
 
bool is_compute = false
 
bool is_loaded = false
 

Member Data Documentation

◆ compute_source

std::string ShaderSource::compute_source

◆ fragment_source

std::string ShaderSource::fragment_source

◆ is_compute

bool ShaderSource::is_compute = false

◆ is_loaded

bool ShaderSource::is_loaded = false

◆ vertex_source

std::string ShaderSource::vertex_source

The documentation for this struct was generated from the following file: