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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <shader_preprocessor.h>
Public Attributes | |
| std::string | vertex_source |
| std::string | fragment_source |
| std::string | compute_source |
| bool | is_compute = false |
| bool | is_loaded = false |
| std::string ShaderSource::compute_source |
| std::string ShaderSource::fragment_source |
| bool ShaderSource::is_compute = false |
| bool ShaderSource::is_loaded = false |
| std::string ShaderSource::vertex_source |