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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <components.h>
Public Attributes | |
| glm::vec3 | direction {0.0f, -1.0f, 0.0f} |
| glm::vec3 | color {1.0f} |
| float | intensity = 1.0f |
| float | cutOff = 12.5f |
| float | outerCutOff = 17.5f |
| glm::vec3 SpotLight::color {1.0f} |
| float SpotLight::cutOff = 12.5f |
| glm::vec3 SpotLight::direction {0.0f, -1.0f, 0.0f} |
| float SpotLight::intensity = 1.0f |
| float SpotLight::outerCutOff = 17.5f |