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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <rendering_device.h>
Public Attributes | |
| TextureFilter | min_filter = TextureFilter::LINEAR |
| TextureFilter | mag_filter = TextureFilter::LINEAR |
| TextureWrap | wrap_u = TextureWrap::REPEAT |
| TextureWrap | wrap_v = TextureWrap::REPEAT |
| bool | generate_mipmaps = false |
| bool TextureDescription::generate_mipmaps = false |
| TextureFilter TextureDescription::mag_filter = TextureFilter::LINEAR |
| TextureFilter TextureDescription::min_filter = TextureFilter::LINEAR |
| TextureWrap TextureDescription::wrap_u = TextureWrap::REPEAT |
| TextureWrap TextureDescription::wrap_v = TextureWrap::REPEAT |