Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
TextureDescription Struct Reference

#include <rendering_device.h>

Public Attributes

TextureFilter min_filter = TextureFilter::LINEAR
 
TextureFilter mag_filter = TextureFilter::LINEAR
 
TextureWrap wrap_u = TextureWrap::REPEAT
 
TextureWrap wrap_v = TextureWrap::REPEAT
 
bool generate_mipmaps = false
 

Member Data Documentation

◆ generate_mipmaps

bool TextureDescription::generate_mipmaps = false

◆ mag_filter

TextureFilter TextureDescription::mag_filter = TextureFilter::LINEAR

◆ min_filter

TextureFilter TextureDescription::min_filter = TextureFilter::LINEAR

◆ wrap_u

TextureWrap TextureDescription::wrap_u = TextureWrap::REPEAT

◆ wrap_v

TextureWrap TextureDescription::wrap_v = TextureWrap::REPEAT

The documentation for this struct was generated from the following file: