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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <base_struct.h>
Public Attributes | |
| uint32_t | location |
| uint32_t | components |
| DataType | type |
| bool | normalized |
| uint32_t | offset |
| uint32_t VertexAttribute::components |
| uint32_t VertexAttribute::location |
| bool VertexAttribute::normalized |
| uint32_t VertexAttribute::offset |
| DataType VertexAttribute::type |