Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
VertexAttribute Struct Reference

#include <rendering_device.h>

Public Attributes

uint32_t location
 
DataFormat format
 
uint32_t offset
 

Member Data Documentation

◆ format

DataFormat VertexAttribute::format

◆ location

uint32_t VertexAttribute::location

◆ offset

uint32_t VertexAttribute::offset

The documentation for this struct was generated from the following file: