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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <rendering_device.h>
Public Attributes | |
| uint32_t | location |
| DataFormat | format |
| uint32_t | offset |
| DataFormat VertexAttribute::format |
| uint32_t VertexAttribute::location |
| uint32_t VertexAttribute::offset |