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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <rendering_device.h>
Public Attributes | |
| float | x = 0 |
| float | y = 0 |
| float | width = 800 |
| float | height = 600 |
| float | min_depth = 0.0f |
| float | max_depth = 1.0f |
| float Viewport::height = 600 |
| float Viewport::max_depth = 1.0f |
| float Viewport::min_depth = 0.0f |
| float Viewport::width = 800 |
| float Viewport::x = 0 |
| float Viewport::y = 0 |