Go to the source code of this file.
◆ Audio_SetMasterVolume()
void Audio_SetMasterVolume |
( |
float |
volume | ) |
|
Change the [audio engine] global volume.
- Parameters
-
volume | Audio volume from [0.0f -> 1.f] |
- Version
◆ CloseAudio()
Close Sound Engine and free allocated resources.
- Version
- 0.0.3
- Returns
- void
◆ InitAudio()
Initialize Sound Engine.
- Version
- 0.0.3
- Returns
- bool
◆ audios
std::unordered_map<std::string, Audio*> audios |
|
inline |
◆ NUM_CHANNELS
constexpr int NUM_CHANNELS = 2 |
|
constexpr |
◆ SAMPLE_RATE
constexpr int SAMPLE_RATE = 48000 |
|
constexpr |