Audio (sound resource)
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#include <ember_audio.h>
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static Audio * | load (const std::string &file_Path, const std::string &busName="Master") |
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◆ Audio() [1/2]
Audio::Audio |
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const Audio & |
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delete |
◆ Audio() [2/2]
Audio::Audio |
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Audio && |
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delete |
◆ destroy()
◆ is_playing()
bool Audio::is_playing |
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◆ load()
Audio * Audio::load |
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const std::string & |
file_Path, |
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const std::string & |
busName = "Master" |
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static |
◆ operator=()
◆ pause()
◆ play()
void Audio::play |
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bool |
loop = false | ) |
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◆ set_loop()
void Audio::set_loop |
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bool |
loop | ) |
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◆ set_volume()
void Audio::set_volume |
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float |
vol | ) |
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◆ AudioBus
◆ duration
float Audio::duration = 0.0f |
◆ volume
float Audio::volume = 1.0f |
The documentation for this class was generated from the following files: