Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include "core/engine_structs.h"
Go to the source code of this file.
Classes | |
struct | InputAction |
struct | GamepadInfo |
struct | TouchPoint |
class | TextInputManager |
class | InputManager |
Enumerations | |
enum class | InputState { RELEASED = 0 , PRESSED = 1 , HELD = 2 , JUST_RELEASED = 3 } |
enum class | MouseButton { LEFT = SDL_BUTTON_LEFT , MIDDLE = SDL_BUTTON_MIDDLE , RIGHT = SDL_BUTTON_RIGHT , BUTTON_X1 = SDL_BUTTON_X1 , BUTTON_X2 = SDL_BUTTON_X2 } |
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