17 explicit Sprite2D(
const std::weak_ptr<Texture>& tex,
const Color col =
Color(255, 255, 255, 255),
const glm::vec2 size = {0, 0})
18 : _texture(tex), _size(size), _color(col) {
27 void ready()
override;
29 void process(
double delta_time)
override;
52 std::weak_ptr<Texture> _texture;
53 glm::vec2 _size = glm::vec2(0.f);
54 Color _color = {255, 255, 255, 255};
57 glm::vec2 _origin = {};
58 bool _use_region =
false;
2D Node base class for scene graph.
Definition: node.h:25
Base class for all renderers.
Definition: ember_core.h:109
2D Sprite Node
Definition: sprite_node.h:13
void set_flip_horizontal(bool flip)
Definition: sprite_node.h:35
Sprite2D(const std::weak_ptr< Texture > &tex, const Color col=Color(255, 255, 255, 255), const glm::vec2 size={0, 0})
Definition: sprite_node.h:17
void draw(Renderer *renderer) override
Definition: sprite_node.cpp:52
void set_flip_vertical(bool flip)
Definition: sprite_node.h:36
void set_region(const Rect2 ®ion, glm::vec2 size)
Definition: sprite_node.cpp:10
Rect2 get_region() const
Definition: sprite_node.cpp:6
void draw_hierarchy() override
Definition: sprite_node.cpp:88
glm::vec2 get_size() const
Definition: sprite_node.h:41
void ready() override
Definition: sprite_node.cpp:21
void process(double delta_time) override
Definition: sprite_node.cpp:48
bool is_flipped_vertical() const
Definition: sprite_node.h:39
bool is_flipped_horizontal() const
Definition: sprite_node.h:38
void set_color(const Color &col)
Definition: sprite_node.cpp:17
void input(const InputManager *input) override
Definition: sprite_node.cpp:84
void draw_inspector() override
Definition: sprite_node.cpp:92
void set_texture(const std::weak_ptr< Texture > &tex)
Definition: sprite_node.h:43
Color struct.
Definition: engine_structs.h:85
Float rectangle struct.
Definition: engine_structs.h:33