#include <input_manager.h>
◆ InputAction() [1/2]
InputAction::InputAction |
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default |
◆ InputAction() [2/2]
InputAction::InputAction |
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const std::string & |
action_name | ) |
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inlineexplicit |
◆ bind_gamepad_button()
InputAction& InputAction::bind_gamepad_button |
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int |
button | ) |
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inline |
◆ bind_key()
◆ bind_mouse()
◆ gamepad_buttons
std::vector<int> InputAction::gamepad_buttons |
◆ keys
std::vector<SDL_Scancode> InputAction::keys |
◆ mouse_buttons
◆ name
std::string InputAction::name |
The documentation for this struct was generated from the following file: