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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <base_struct.h>
Public Member Functions | |
| virtual | ~GpuVertexLayout ()=default |
| virtual void | bind () const =0 |
| virtual void | unbind () const =0 |
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virtualdefault |
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pure virtual |
Implemented in OpenglGpuVertexLayout.
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pure virtual |
Implemented in OpenglGpuVertexLayout.