#include <ogl_struct.h>
◆ OpenglGpuVertexLayout()
      
        
          | OpenglGpuVertexLayout::OpenglGpuVertexLayout | ( | const GpuBuffer * | vertex_buffer, | 
        
          |  |  | const GpuBuffer * | index_buffer, | 
        
          |  |  | const std::vector< VertexAttribute > & | attributes, | 
        
          |  |  | uint32_t | stride | 
        
          |  | ) |  |  | 
      
 
 
◆ ~OpenglGpuVertexLayout()
  
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          | OpenglGpuVertexLayout::~OpenglGpuVertexLayout | ( |  | ) |  |  | override | 
 
 
◆ bind()
  
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          | void OpenglGpuVertexLayout::bind | ( |  | ) | const |  | overridevirtual | 
 
 
◆ unbind()
  
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          | void OpenglGpuVertexLayout::unbind | ( |  | ) | const |  | overridevirtual | 
 
 
The documentation for this class was generated from the following files: