|
Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
|
#include "core/engine.h"Functions | |
| Renderer * | create_renderer_internal (SDL_Window *window, EngineConfig &config) |
| void | engine_draw_loop () |
| void | engine_core_loop () |
| Core engine loop function. More... | |
Variables | |
| std::unique_ptr< Engine > | GEngine = std::make_unique<Engine>() |
| Renderer* create_renderer_internal | ( | SDL_Window * | window, |
| EngineConfig & | config | ||
| ) |
| void engine_core_loop | ( | ) |
Core engine loop function.
| void engine_draw_loop | ( | ) |