#include <engine.h>
◆ ~Engine()
◆ get_config()
◆ get_renderer()
| Renderer * Engine::get_renderer |
( |
| ) |
const |
◆ get_timer()
| Timer & Engine::get_timer |
( |
| ) |
|
◆ get_window()
| SDL_Window * Engine::get_window |
( |
| ) |
const |
◆ get_world()
| flecs::world & Engine::get_world |
( |
| ) |
|
◆ initialize()
| bool Engine::initialize |
( |
int |
window_w, |
|
|
int |
window_h, |
|
|
const char * |
title = "Golias Engine - Window", |
|
|
Uint32 |
window_flags = SDL_WINDOW_RESIZABLE |
|
) |
| |
◆ run()
◆ event
◆ is_running
| bool Engine::is_running = false |
The documentation for this class was generated from the following files: