| Golias Engine
    A C++ 20 'game engine' built with SDL3 with wide platform support. | 
| Macros | |
| #define | DEBUG_BREAK() std::abort() | 
| Functions | |
| void APIENTRY | ogl_validation_layer (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) | 
| GLuint | load_cubemap_from_atlas (const std::string &atlas_path, CubemapOrientation orient=CubemapOrientation::DEFAULT) | 
| #define DEBUG_BREAK | ( | ) | std::abort() | 
| GLuint load_cubemap_from_atlas | ( | const std::string & | atlas_path, | 
| CubemapOrientation | orient = CubemapOrientation::DEFAULT | ||
| ) | 
| void APIENTRY ogl_validation_layer | ( | GLenum | source, | 
| GLenum | type, | ||
| GLuint | id, | ||
| GLenum | severity, | ||
| GLsizei | length, | ||
| const GLchar * | message, | ||
| const void * | userParam | ||
| ) |