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|
| enum class | CubemapOrientation {
DEFAULT
, TOP
, BOTTOM
, FLIP_X
,
FLIP_Y
} |
| |
| enum class | GpuBufferType { VERTEX
, INDEX
, UNIFORM
, STORAGE
} |
| | GpuBuffer Abstract class. More...
|
| |
| enum class | DataType { USHORT
, FLOAT
, INT
, UNSIGNED_INT
} |
| |
| enum class | FramebufferTextureFormat {
None = 0
, RGBA8
, RED_INTEGER
, DEPTH24STENCIL8
,
DEPTH_COMPONENT
} |
| |
◆ CubemapOrientation
| Enumerator |
|---|
| DEFAULT | |
| TOP | |
| BOTTOM | |
| FLIP_X | |
| FLIP_Y | |
◆ DataType
| Enumerator |
|---|
| USHORT | |
| FLOAT | |
| INT | |
| UNSIGNED_INT | |
◆ FramebufferTextureFormat
| Enumerator |
|---|
| None | |
| RGBA8 | |
| RED_INTEGER | |
| DEPTH24STENCIL8 | |
| DEPTH_COMPONENT | |
◆ GpuBufferType
GpuBuffer Abstract class.
- Bind the buffer
- Upload data to the buffer
- Get buffer size
- Version
- 0.0.5
| Enumerator |
|---|
| VERTEX | |
| INDEX | For Vertex Buffer Objects (VBOs)
|
| UNIFORM | For Element Buffer Objects (EBOs)
|
| STORAGE | For Uniform Buffer Objects (UBOs)
For Shader Storage Buffer Objects (SSBOs)
|
◆ MAX_BONES
| constexpr int MAX_BONES = 250 |
|
constexpr |