Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
FramebufferSpecification Struct Reference

#include <base_struct.h>

Public Attributes

unsigned int width = 0
 
unsigned int height = 0
 
FramebufferAttachmentSpecification attachments
 
bool swap_chain_target = false
 

Member Data Documentation

◆ attachments

FramebufferAttachmentSpecification FramebufferSpecification::attachments

◆ height

unsigned int FramebufferSpecification::height = 0

◆ swap_chain_target

bool FramebufferSpecification::swap_chain_target = false

◆ width

unsigned int FramebufferSpecification::width = 0

The documentation for this struct was generated from the following file: