| Golias Engine
    A C++ 20 'game engine' built with SDL3 with wide platform support. | 
#include <base_struct.h>
| Public Attributes | |
| unsigned int | width = 0 | 
| unsigned int | height = 0 | 
| FramebufferAttachmentSpecification | attachments | 
| bool | swap_chain_target = false | 
| FramebufferAttachmentSpecification FramebufferSpecification::attachments | 
| unsigned int FramebufferSpecification::height = 0 | 
| bool FramebufferSpecification::swap_chain_target = false | 
| unsigned int FramebufferSpecification::width = 0 |