Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Member Functions | Public Attributes | List of all members
FramebufferAttachmentSpecification Struct Reference

#include <base_struct.h>

Public Member Functions

 FramebufferAttachmentSpecification ()=default
 
 FramebufferAttachmentSpecification (const std::initializer_list< FramebufferTextureSpecification > list)
 

Public Attributes

std::vector< FramebufferTextureSpecificationattachments
 

Constructor & Destructor Documentation

◆ FramebufferAttachmentSpecification() [1/2]

FramebufferAttachmentSpecification::FramebufferAttachmentSpecification ( )
default

◆ FramebufferAttachmentSpecification() [2/2]

FramebufferAttachmentSpecification::FramebufferAttachmentSpecification ( const std::initializer_list< FramebufferTextureSpecification list)
inline

Member Data Documentation

◆ attachments

std::vector<FramebufferTextureSpecification> FramebufferAttachmentSpecification::attachments

The documentation for this struct was generated from the following file: