| Golias Engine
    A C++ 20 'game engine' built with SDL3 with wide platform support. | 
#include <base_struct.h>
| Public Member Functions | |
| FramebufferAttachmentSpecification ()=default | |
| FramebufferAttachmentSpecification (const std::initializer_list< FramebufferTextureSpecification > list) | |
| Public Attributes | |
| std::vector< FramebufferTextureSpecification > | attachments | 
| 
 | default | 
| 
 | inline | 
| std::vector<FramebufferTextureSpecification> FramebufferAttachmentSpecification::attachments |