| Golias Engine
    A C++ 20 'game engine' built with SDL3 with wide platform support. | 
#include <base_struct.h>
| Public Attributes | |
| FramebufferTextureFormat | format = FramebufferTextureFormat::None | 
| FramebufferTextureFormat FramebufferTextureSpecification::format = FramebufferTextureFormat::None |