Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
FramebufferTextureSpecification Struct Reference

#include <base_struct.h>

Public Attributes

FramebufferTextureFormat format = FramebufferTextureFormat::None
 

Member Data Documentation

◆ format

FramebufferTextureFormat FramebufferTextureSpecification::format = FramebufferTextureFormat::None

The documentation for this struct was generated from the following file: