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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <string>Go to the source code of this file.
Classes | |
| struct | ShaderSource |
Functions | |
| ShaderSource | parse_shader (const std::string &source) |
| ShaderSource | load_shader_file (const char *filepath) |
| std::string | get_shader_header () |
| std::string get_shader_header | ( | ) |
| ShaderSource load_shader_file | ( | const char * | filepath | ) |
| ShaderSource parse_shader | ( | const std::string & | source | ) |