#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <chrono>
#include <stdio.h>
#include <sol.hpp>
#include <flecs/flecs.h>
#include <string>
#include <unordered_map>
#include <vector>
#include <functional>
#include <mutex>
#include <map>
#include <deque>
#include <condition_variable>
#include <random>
#include <glad.h>
#include "json.hpp"
#include <glm/glm.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <glm/gtx/string_cast.hpp>
#include <filesystem>
#include <miniaudio.h>
#include <tinyxml2.h>
#include <spdlog/spdlog.h>
#include <spdlog/sinks/basic_file_sink.h>
#include <spdlog/sinks/rotating_file_sink.h>
#include <spdlog/sinks/stdout_color_sinks.h>
#include <spdlog/sinks/android_sink.h>
#include "definitions.h"
#include "nuklear_include.h"
#include <stb_image.h>
Go to the source code of this file.
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| using | Json = nlohmann::json |
| |
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| const std::filesystem::path | BASE_PATH = SDL_GetBasePath() |
| |
◆ ASSETS_PATH
| #define ASSETS_PATH std::string("res/") |
◆ FLECS_CPP
◆ FLECS_CUSTOM_BUILD
| #define FLECS_CUSTOM_BUILD |
◆ FLECS_META
◆ FLECS_NO_LOG
◆ FLECS_PIPELINE
◆ FLECS_SYSTEM
◆ GLM_ENABLE_EXPERIMENTAL
| #define GLM_ENABLE_EXPERIMENTAL |
◆ NOMINMAX
◆ Json
| using Json = nlohmann::json |
◆ BASE_PATH
| const std::filesystem::path BASE_PATH = SDL_GetBasePath() |