|
Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
|
#include <rendering_device.h>
Public Attributes | |
| uint32_t | handle = 0 |
| Vector< RenderPassAttachment > | attachments |
| uint32_t | width = 0 |
| uint32_t | height = 0 |
| Vector<RenderPassAttachment> Framebuffer::attachments |
| uint32_t Framebuffer::handle = 0 |
| uint32_t Framebuffer::height = 0 |
| uint32_t Framebuffer::width = 0 |