Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
Framebuffer Struct Reference

#include <rendering_device.h>

Public Attributes

uint32_t handle = 0
 
Vector< RenderPassAttachmentattachments
 
uint32_t width = 0
 
uint32_t height = 0
 

Member Data Documentation

◆ attachments

Vector<RenderPassAttachment> Framebuffer::attachments

◆ handle

uint32_t Framebuffer::handle = 0

◆ height

uint32_t Framebuffer::height = 0

◆ width

uint32_t Framebuffer::width = 0

The documentation for this struct was generated from the following file: