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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <rendering_device.h>
Public Attributes | |
| RID | texture = INVALID_RID |
| uint32_t | mip_level = 0 |
| uint32_t | layer = 0 |
| bool | clear = true |
| ClearValue | clear_value |
| bool RenderPassAttachment::clear = true |
| ClearValue RenderPassAttachment::clear_value |
| uint32_t RenderPassAttachment::layer = 0 |
| uint32_t RenderPassAttachment::mip_level = 0 |
| RID RenderPassAttachment::texture = INVALID_RID |