Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
RenderPassAttachment Struct Reference

#include <rendering_device.h>

Public Attributes

RID texture = INVALID_RID
 
uint32_t mip_level = 0
 
uint32_t layer = 0
 
bool clear = true
 
ClearValue clear_value
 

Member Data Documentation

◆ clear

bool RenderPassAttachment::clear = true

◆ clear_value

ClearValue RenderPassAttachment::clear_value

◆ layer

uint32_t RenderPassAttachment::layer = 0

◆ mip_level

uint32_t RenderPassAttachment::mip_level = 0

◆ texture

RID RenderPassAttachment::texture = INVALID_RID

The documentation for this struct was generated from the following file: