Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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MeshMaterialKeyHash Struct Reference
#include <
renderer.h
>
Public Member Functions
std::size_t
operator()
(const
MeshMaterialKey
&key) const
Member Function Documentation
◆
operator()()
std::size_t MeshMaterialKeyHash::operator()
(
const
MeshMaterialKey
&
key
)
const
inline
The documentation for this struct was generated from the following file:
engine/public/core/renderer/
renderer.h
Generated by
1.9.1