Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Member Functions | List of all members
MeshMaterialKeyHash Struct Reference

#include <renderer.h>

Public Member Functions

std::size_t operator() (const MeshMaterialKey &key) const
 

Member Function Documentation

◆ operator()()

std::size_t MeshMaterialKeyHash::operator() ( const MeshMaterialKey key) const
inline

The documentation for this struct was generated from the following file: