Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
Pipeline Struct Reference

#include <rendering_device.h>

Public Attributes

PipelineState state
 
uint32_t handle = 0
 

Member Data Documentation

◆ handle

uint32_t Pipeline::handle = 0

◆ state

PipelineState Pipeline::state

The documentation for this struct was generated from the following file: