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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <rendering_device.h>
Public Attributes | |
| RID | shader = INVALID_RID |
| VertexFormat | vertex_format |
| PrimitiveTopology | topology = PrimitiveTopology::TRIANGLES |
| RasterizationState | rasterization |
| DepthStencilState | depth_stencil |
| Vector< BlendState > | blend_states |
| uint32_t | color_attachment_count = 1 |
| Vector<BlendState> PipelineState::blend_states |
| uint32_t PipelineState::color_attachment_count = 1 |
| DepthStencilState PipelineState::depth_stencil |
| RasterizationState PipelineState::rasterization |
| RID PipelineState::shader = INVALID_RID |
| PrimitiveTopology PipelineState::topology = PrimitiveTopology::TRIANGLES |
| VertexFormat PipelineState::vertex_format |