Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
VertexFormat Struct Reference

#include <rendering_device.h>

Public Attributes

uint32_t binding = 0
 
uint32_t stride = 0
 
Vector< VertexAttributeattributes
 

Member Data Documentation

◆ attributes

Vector<VertexAttribute> VertexFormat::attributes

◆ binding

uint32_t VertexFormat::binding = 0

◆ stride

uint32_t VertexFormat::stride = 0

The documentation for this struct was generated from the following file: