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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <rendering_device.h>
Public Attributes | |
| uint32_t | binding = 0 |
| uint32_t | stride = 0 |
| Vector< VertexAttribute > | attributes |
| Vector<VertexAttribute> VertexFormat::attributes |
| uint32_t VertexFormat::binding = 0 |
| uint32_t VertexFormat::stride = 0 |