Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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Sampler Struct Reference
#include <
rendering_device.h
>
Public Attributes
uint32_t
handle
= 0
SamplerState
state
Member Data Documentation
◆
handle
uint32_t Sampler::handle = 0
◆
state
SamplerState
Sampler::state
The documentation for this struct was generated from the following file:
engine/public/servers/rendering/
rendering_device.h
Generated by
1.9.1