Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
Sampler Struct Reference

#include <rendering_device.h>

Public Attributes

uint32_t handle = 0
 
SamplerState state
 

Member Data Documentation

◆ handle

uint32_t Sampler::handle = 0

◆ state

SamplerState Sampler::state

The documentation for this struct was generated from the following file: