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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <rendering_device.h>
Public Attributes | |
| RID | rid = INVALID_RID |
| uint32_t | handle = 0 |
| TextureFormat | format |
| TextureFormat Texture::format |
| uint32_t Texture::handle = 0 |
| RID Texture::rid = INVALID_RID |