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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <rendering_device.h>
Public Attributes | |
| TextureType | type = TextureType::TEXTURE_TYPE_2D |
| DataFormat | format = DataFormat::R8G8B8A8_UNORM |
| uint32_t | width = 1 |
| uint32_t | height = 1 |
| uint32_t | depth = 1 |
| uint32_t | array_layers = 1 |
| uint32_t | mipmaps = 1 |
| uint32_t | samples = 1 |
| bool | depth_stencil = false |
| uint32_t TextureFormat::array_layers = 1 |
| uint32_t TextureFormat::depth = 1 |
| bool TextureFormat::depth_stencil = false |
| DataFormat TextureFormat::format = DataFormat::R8G8B8A8_UNORM |
| uint32_t TextureFormat::height = 1 |
| uint32_t TextureFormat::mipmaps = 1 |
| uint32_t TextureFormat::samples = 1 |
| TextureType TextureFormat::type = TextureType::TEXTURE_TYPE_2D |
| uint32_t TextureFormat::width = 1 |