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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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Renderer device settings. More...
#include <project_config.h>
Public Member Functions | |
| bool | load (const tinyxml2::XMLElement *root) |
| const char * | get_backend_str () const |
Public Attributes | |
| Backend | backend = Backend::AUTO |
| TextureFiltering | texture_filtering = TextureFiltering::NEAREST |
Renderer device settings.
| const char * RendererDevice::get_backend_str | ( | ) | const |
| bool RendererDevice::load | ( | const tinyxml2::XMLElement * | root | ) |
| Backend RendererDevice::backend = Backend::AUTO |
| TextureFiltering RendererDevice::texture_filtering = TextureFiltering::NEAREST |