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|  | 
| enum class | Backend { GL_COMPATIBILITY
, VK_FORWARD
, DIRECTX12
, METAL
,
 AUTO
 }
 | 
|  | Supported rendering backends for the engine.  More... 
 | 
|  | 
| enum class | Orientation { LANDSCAPE_LEFT
, LANDSCAPE_RIGHT
, PORTRAIT
, PORTRAIT_UPSIDE_DOWN
 } | 
|  | Device orientation options.  More... 
 | 
|  | 
| enum class | AspectRatio { NONE
, KEEP
, EXPAND
 } | 
|  | How the viewport handles aspect ratio.  More... 
 | 
|  | 
| enum class | ViewportMode { VIEWPORT
, CANVAS
 } | 
|  | Viewport rendering mode.  More... 
 | 
|  | 
| enum class | TextureFiltering { LINEAR
, NEAREST
 } | 
|  | Texture filtering modes.  More... 
 | 
|  | 
| enum class | WindowMode { WINDOWED
, MAXIMIZED
, MINIMIZED
, FULLSCREEN
 } | 
|  | 
◆ TextureFiltering
Texture filtering modes. 
Determines how texture pixels are sampled when scaled or transformed. 
| Enumerator | 
|---|
| LINEAR | Smooth filtering.  | 
| NEAREST | Pixelated filtering.  | 
 
 
◆ WindowMode
| Enumerator | 
|---|
| WINDOWED |  | 
| MAXIMIZED | Windowed mode.  | 
| MINIMIZED | Maximized mode.  | 
| FULLSCREEN | Minimized mode.  Fullscreen mode.  |