Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Classes
components.h File Reference
#include "stdafx.h"
#include "core/renderer/base_struct.h"

Go to the source code of this file.

Classes

struct  Transform3D
 Represents material properties for 3D rendering. More...
 
struct  PhysicsBody
 Represents a physics body for 2D or 3D physics simulations. Jolt Physics -> BodyID Box2D -> b2BodyId. More...
 
struct  MeshInstance3D
 
struct  Material
 
struct  Camera3D
 3D Camera More...
 
struct  DirectionalLight
 
struct  SpotLight
 
struct  Model
 
struct  MeshRef
 
struct  MaterialRef